The irrelevant speech noise is one of the significant issues affecting workers' productivity and comfort. Acoustic furniture is the most common solution addressing this problem: mobile phone booths and partially closed workstations are two examples. The acoustic performance of such devices is defined with laboratory tests according to ISO 23351-1:2020. The sound power level measured in reverberation rooms with and without the product determines the reduction of speech A-weighted sound power level (DS,A). However, predicting acoustic performance in real-world scenarios is still challenging. The present work explores the discrepancies between DS,A, and apparent speech reduction (D'S,A) through numerical models. The study assesses the performance difference between a calibrated virtual reverberation room and virtual open-plan offices maintaining the same acoustic properties, i.e., sound transmission and sound absorption, of a typical two-person phone booth. Moreover, the study investigates the fluctuation on D'S,A changing main room acoustic criteria, e.g., the reverberation time (T) and the total absorption area (A). Results help define ray-based simulations' reliability in predicting furniture ensembles' acoustic performance.
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