Abstract
Advances in entertainment-targeted rendering technology have been leveraged for scientific analysis. Recent progress in both hardware and software capabilities have spurred development in analytic rendering: rendering capabilities optimized for analysis, particularly 3-D spatial analysis. These efforts also leverage hardware-accelerated ray tracing for high-fidelity rendering, which unlocks the potential to use such acceleration methods directly in ray-based simulations such as radiative transfer. This special issue presents the new ANARI API standard for analytic rendering and examples of analytic rendering and hardware-accelerated simulation where such APIs could be used.
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