Eyesight monitoring systems are of particular interest to virtual technology research teams and concern mainly three key aspects: physiological, technical and functional. The first one is to solve the so-called conflict of vergence and accommodation. In contrast to typical gaming applications, e.g. vision therapy requires the ability to smoothly transfer attention between the points of near and far. The technical aspect is primarily the search for new measurement methods, which is particularly important in the case of mobile goggles with limited computing capabilities of the processor. The last aspect concerns the possibility of creating effective HMI (Human Machine Interface) solutions. Full Text: PDF ReferencesJ. D. Bayliss et. al., "Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia", 2012 IEEE International Games Innovation Conference CrossRef Y. L. Chen., L. Shi, J. W. L. Lewis, M. Wang, "Infrared Retinoscopy", Photonics 2014, 1, 303-322. CrossRef W. Fuhl, M. Tonsen, A. Bulling, and E. Kasneci, "Pupil detection for head-mounted eye tracking in the wild: an evaluation of the state of the art," Mach. Vis. Appl., vol. 27, no. 8, pp. 1275-1288, 2016 CrossRef N. Sarkar, D. Strathearn, G. Lee, M. Olfat, A. Rohani and R. R. Mansour, "A large angle, low voltage, small footprint micromirror for eye tracking and near-eye display applications", 2015 Transducers - 2015 18th International Conference on Solid-State Sensors, Actuators and Microsystems (TRANSDUCERS), Anchorage, AK, 2015, pp. 855-858, CrossRef
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