The prospects for the development of e-sports as a modern sport are very great. At the current stage, more and more different segments of the population are involved in this sport. Therefore, there is a need for a detailed study of the effectiveness of competitive activity. In the process of research, it was found that the sports training of cyber athletes for competitive activities is subject to the general laws and principles of sports training. In the process of training cyber athletes/e-athletes (вибeри необхідне), theoretical, physical, technical, tactical, psychological, and integrative types of training are distinguished, and each type has its own specificity, which is determined by the nature of the athlete's interaction with the virtual environment.
 Competitive activity in sports involves the demonstration and evaluation of the capabilities of athletes in various sports in accordance with their inherent rules, the content of motor actions, methods of competitive combat and evaluation of results. At the same time, competitive activity has a significant impact on the athlete's body, due to its extreme movement modes (maximum speed of movements and actions; manifestation of maximum strength, endurance; coordination complexity of actions with elements of risk, etc.), neuro-emotional tension, stressful effects, etc. connected with the social status of competitions, their prestige, etc. Therefore, in recent years, much more attention has been paid to studying the patterns of competitive activity.
 The key factors for the effectiveness of an e-athlete in competitive activities are good knowledge of tournament competitions and deep knowledge of the current game, love for the game, psychological stability, the right attitude to winning and losing, technical skill, ability to adapt, knowledge or ability to other games of similar kind, and skills for assessing the situation.
 Preparation for competitive activities in e-sports should be considered as a "metagame", i.e., a certain "fashion" that has developed in the current period in the discipline.