ABSTRACT In Bernard Suits’ The Grasshopper and Return of the Grasshopper, game-play is claimed to be the ‘ideal of existence’ and the only activity that could sustain us through the ‘endless and endlessly boring summer’ of utopia. Christopher Yorke has challenged these claims by way of a constructive dilemma. If these games are sufficiently akin to the games we play, then they are not adequate to the task of rendering immortality tolerable. If these games are importantly different than the games we play, then, in being ‘unknown and unknowable’, they would characterize a form of life that is importantly different from our own and, so, would be inappropriate objects of social and political aspiration. Against Yorke’s skepticism, I argue that the games that constitute the ideal of existence are intelligible to us because we already play what the Grasshopper calls ‘open games’. Steffen Borge concedes that utopian games are intelligible, but argues that such games would fail to ‘grab our minds and imagination’. In the second half of the paper, I contend, against Borge, that such open games are adequate to the task of sustaining the interest of an immortal community.