Purpose: The aim of this study is to design and develop an educational digital game that explains the tasks and data transmission of hardware units in the 5th and 6th grade information technologies and software course, suitable for different player types. Design/Methodology/Approach: The study was implemented with a developmental research method, one of the design-based research methods. In the game design process, product design, development, and evaluation phases were carried out in accordance with the developmental research method. Product design and development studies were carried out in three stages in accordance with design-based research. The studies done at each stage was evaluated by a team of 14 experts, the necessary corrections were made in the game and the next stage was passed. Findings: In the first stage of the study, evaluations were made for the game design. At this stage, data on writing scenario, preparation of the scenario according to player types and scenario drawings were obtained. After the necessary arrangements were made, the second stage was started. In the second stage, evaluations were made for the 3D design studies of the game. At this stage, data were obtained about the way different player types collect points, the duration, the tasks of the accessories used by different player types, the way the player reaches the units in the game and the design of the characters. After the evaluation, arrangements were made, the third stage was started. In the third stage, results about the feedback in the game, the interaction of the characters and the dialogue windows that appear on the screen were obtained and arrangements were made. Highlights: In this study, the stages in the educational digital game design process were determined, and at the end of the study, a 3D educational game was developed in accordance with the acquirements in the curriculum and different player types.