Abstract

Purpose: The aim of this study is to design and develop an educational digital game that explains the tasks and data transmission of hardware units in the 5th and 6th grade information technologies and software course, suitable for different player types. Design/Methodology/Approach: The study was implemented with a developmental research method, one of the design-based research methods. In the game design process, product design, development, and evaluation phases were carried out in accordance with the developmental research method. Product design and development studies were carried out in three stages in accordance with design-based research. The studies done at each stage was evaluated by a team of 14 experts, the necessary corrections were made in the game and the next stage was passed. Findings: In the first stage of the study, evaluations were made for the game design. At this stage, data on writing scenario, preparation of the scenario according to player types and scenario drawings were obtained. After the necessary arrangements were made, the second stage was started. In the second stage, evaluations were made for the 3D design studies of the game. At this stage, data were obtained about the way different player types collect points, the duration, the tasks of the accessories used by different player types, the way the player reaches the units in the game and the design of the characters. After the evaluation, arrangements were made, the third stage was started. In the third stage, results about the feedback in the game, the interaction of the characters and the dialogue windows that appear on the screen were obtained and arrangements were made. Highlights: In this study, the stages in the educational digital game design process were determined, and at the end of the study, a 3D educational game was developed in accordance with the acquirements in the curriculum and different player types.

Highlights

  • Data were elicited on how different player types collect points, on the duration, on the tasks of the accessories used by different player types, on the way the player reaches to the units in the game and on the design of the characters

  • At the end of the study, how an educational digital game setup is designed according to player types, the stages of the design process, and the studies done in the design process with Unity 3D were determined

  • While the stages of game design such as game subject and scenario were carried out in educational digital game design, the scenario was designed for the player types in order to provide the motivation and fun of the players

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Summary

Introduction

Digital games are an instructive educational tool due to the benefits they provide in educational environments. Many educational games are simple designs that focus narrowly on academic content, use low-level visuals, and provide examples of exercises and applications like worksheets (Squire, 2003; Young et al, 2012; Vasalou et al, 2017; Lämsä et al, 2018) These game designs do fail to attract the attention of students, and fall short in providing learning and motivation (Lester et al, 2014; Ninaus et al, 2020). The graphics quality demanded by the players who experience today's technologies in many areas and the sense of reality given by the games are constantly increasing Meeting these demanded needs means preparing quality visuals, believable animations, and designs for actors (Vasudevamurt & Uskov, 2015). The success of today’s educational games depends on well-fictionalized scenarios and game design processes which serve in the best way for all players

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