We propose a new hardware-friendly super-resolution (SR) algorithm using computationally simple feature extraction and regression methods, i.e., local binary pattern (LBP) and linear mapping, respectively. The proposed method pre-trains dedicated linear mapping kernels for different texture types of low-resolution (LR) image patches where the texture type is classified based on LBP features. On inference operation, a high-resolution (HR) image patch is reconstructed by multiplying an LR image patch with a linear mapping kernel, which is inferred by the LBP feature class of the corresponding LR patch. Since, the LBP is a highly efficient feature extraction operator for local texture classification, our method is extremely fast and power-efficient while showing competitive reconstruction quality to the latest machine learning-based SR techniques. We also present a fully pipe-lined hardware architecture and its implementation for real-time operations of the proposed SR method. The proposed SR algorithm has been implemented on a field-programmable-gate-array (FPGA) platform including Xilinx KCU105 that can process 63 frames-per-second (fps) while converting full-high-definition (FHD) images to 4K ultra-high-definition (UHD) images. Extensive experimental results show that the proposed proposed algorithm and its hardware implementation can achieve high reconstruction performance compared to the latest machine-learning-based SR methods while utilizing minimum hardware resources, thereby having remarkably less computational complexity. Sometimes, the latest deep-learning-based SR approaches offer slightly higher reconstruction quality, but they require significantly larger amount of hardware resources than the proposed method.
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