‘Coordination’ as used here is understood in the following way: Agents solve problems in on-going dialogue under mutual control and according to stable, well-understood patterns. In task-oriented dialogue the social frame for coordination is fixed. The need for coordination among agents arises because of differences in information, the dominant dialogue pattern ‘directive — reply’, and because of incompatibilities with respect to speakers’ ontologies, language variation and agents’ focus management. We discuss three dialogue examples showing coordination in some detail. In all of them the coordination problem is solved via a side sequence. Side sequences can be implemented either as autonomous dialogue contributions or they can be fused into the utterances they start from. Grammars treating ‘syntax-in-dialogue’ and, above all, side sequences, have to meet several constraints: They must describe various forms of extraposition to the right and long distance dependencies, produce and analyse by increments, and shift from production to reception and vice versa. All these patterns will be of relevance for the man-machine-interaction focused upon in the research unit „Situated Artificial Communicators“. It is suggested to set up the theory of grammar needed to accomplish all that within a theory of n-Person Cooperative Games.
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