In a situation where the metaverse is being actively studied in the field of education due to the development of technology, it is necessary to analyze the current trend of metaverse-related education research and propose guidelines for application in Korea. This study collected 67 empirical studies in Korea using the metaverse for teaching and learning. Each paper was analyzed for the year of publication, participants, learning contents, teaching-learning methods, metaverse scenarios, learning effects, and learning hindrance factors. As a result of the analysis, it was found that there is a lack of empirical studies using mirror worlds and life logging for education compared to AR and virtual worlds. Also, AR was used at earlier school levels, such as kindergartens and elementary schools, unlike the other metaverse scenarios mainly used in universities. The learning contents applied to each metaverse scenario were different, showing each metaverse scenario's unique characteristics. In all metaverse scenarios, complementary teaching methods appeared the most, while learner-centered teaching methods appeared the least. When used in teaching and learning, AR showed high levels of immersion and achievement improvement and strength in ease of use, with overall low learning hindrance factors. It has been confirmed that virtual worlds had strengths in interaction and presence but also had high cognitive load and technical problems, so they required sufficient control by teachers. Mirror worlds provided content that could interact with learners, but they had to be appropriately linked to real-world activities. Life logging showed high interaction and presence, but related studies were limited. Based on the results of this study, future applications and research directions were discussed.