Abstract

ABSTRACT Augmented Reality (AR) technology has provided a new technological platform for ‘mirror worlds’, where layers of information, meaning, and functions are integrated with a digital twin of the real world. To explore mirror worlds, we designed and developed +Andscape, an interactive AR sandbox. In this conceptual and empirical case study, we observed children’s (5–6-year-old, N = 16) collaborative play and storytelling with +Andscape. The qualitative content analysis from observational video-based data allows us to infer how children’s play with the AR sandbox engaged their questioning and reflections of both the real world events and the computational mirror worlds. The use of the tool triggered children’s imagination and opened for them a story world for exploration of current media events in a unique way. We conclude that when introducing mirror worlds, the focus should be on creative play, participation and storytelling through which the children can construct their own story worlds.

Highlights

  • In the seventeenth and eighteenth centuries, landscape painters introduced a new aesthetic ideal: picturesque

  • We conclude that when introducing mirror worlds, the focus should be on creative play, participation and storytelling through which the children can construct their own story worlds

  • We present a prototype of an Augmented Reality (AR) sandbox that is a step forward from dynamic, touch-screen media toward the direction of mirror worlds

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Summary

Introduction

In the seventeenth and eighteenth centuries, landscape painters introduced a new aesthetic ideal: picturesque. Soft and hazy surfaces painted with mellow colours came into fashion. To help artists create these landscape paintings with misty edges, a new tool was developed. A black mirror, often called Claude glass. A small mirror with a dark surface and convex shape made it possible to make landscape picturesque and paint what was seen from the mirror. When the early tourists travelled to see romantic scenery, they turned their backs to the view and used a mirror to experience the picturesque landscape with oneself in the picture (Andrews 1989). The picture created with the black mirror was a modified replica of the real world, one kind of augmented reality creating a new mirror world

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