Abstract

ABSTRACT In this paper, I explore the politics of engagement in environmental games from a political theatre theory perspective. Specifically, I focus on digital environmental games developed with classrooms in mind, and examine player interaction as politicized through the lens of Boalian theatre. To this end, I overview gaming as an intervention tool in the form of serious, environmental games. Next, I introduce the poetics of Boal’s TO, and connect its aim to restore theatre as a popular form of conversation and discussion to the aspiration of digital environmental games to develop an eco-friendly outlook. I build upon a rule-based approach to computer game rhetoric, and analyze how environmental games use rules as a rhetorical tool to create a pro-environmental statement. Lastly, I suggest that players in environmental games are not mere game players but rather ‘spect-actors’.

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