This study has developed a virtual simulation of a sizing machine as an alternative approach for practical learning in weaving preparation technology. This simulation was created by emulating the interface and functionalities of an industrial sizing machine. This study applies the five-stage Research and Development (R&D) ADDIE model developed by Robert Maribe Branch in 2009. The first stage is analysis, then design, development, implementation, and evaluation. The design and development method of this simulation employs graphic design applications CorelDraw, Adobe Illustrator, and Animate CC for component production, user interface assembly, encoding, movie testing, and publication. A Likert scale questionnaire with a 1–5 scale is used to evaluate the user experience and determine whether the simulation content is adequate. Using the validity and practicality criteria, the percentage value is then calculated from the entire score. According to the study's findings, the simulation sizing machine's concept and operation were given a 100% validity percentage with a very valid category, and the degree of fit between the simulation's features and the industry-standard sizing machine was given a 90% validity percentage with a very valid category. Additionally, with a percentage of 79.45%, the user evaluation results of the virtual simulation of the sizing machine indicated that this program was feasible to use. It is possible to employ the produced virtual simulation of the size machine as an alternate approach to hands-on learning in weaving preparation.
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