The purpose of this study was to 1) create an interactive learning media design, 2) determine the feasibility of interactive learning media, 3) determine students' responses to interactive learning media. This study is a research Reseach and Development (R & D). Based on the research that has been conducted, we obtain some results, namely: (1) the outcome of an interactive learning media 5 Projects for Beginner based Lectora Inspire 17 on the subjects of Basic Electronics at SMK Negeri 3 Singaraja in the form of an interactive CD, (2) the results of the expert test to get the percentage to 97.64% of media experts at very decent qualifications and the percentage of 96.92% for qualified subject matter experts are very decent, (3) the response of students to get the percentage for a small group of test 88, 50% in both qualifying and the results of a large group of test percentage 91.02% on excellent qualifications. Based on the results, then the Interactive Learning Media 5 Projects for Lectora Inspire beginner Based Lesson 17 In Basic Electronics at SMK Negeri 3 Singaraja, fit for use as a medium of learning.