From the researches carried out in literature it appears how gaming is a behaviour in continuous evolution andexpansion (Mauceri & Di Censi, 2020) and is widespread in the entire population, particularly among teenagers.The present paper is the result of a multi-professional and inter-sectorial research carried out and shared with operators of the health service Azienda Sanitaria Universitaria Friuli Centrale (ASUFC), teachers of the Regional SchoolOffice (Uff. VI), the Provincial Student Council (CPS) of Udine and with a professional educator.One of the targets of this research was to analyse the feelings and beliefs of players regarding the use of videogamesand this was done in March 2021 through a questionnaire. 596 students of upper secondary schools of Udine territoryjoined this survey and to reach the target four videoplayer profiles have been outlined taking into account the playtime: the occasional player (N = 61; 10.2%) who uses the videogames for maximum 30 minutes per day, the habitualplayer – mild (N=57; 9.6%) between 30 minutes and 1 hour, the habitual player – moderate (N=250, 41.9%) between1 and 4 hours and the severe player (N=71, 11.9%) between 4 and more than 6 hours. The analysis of the repliesdemonstrates how all statements (21), following the chi-squared test, have a statistically important difference with respect to the profiles, except for two. It appears how the severe players run more often into potential experiences of riskof addiction or trouble, and they prefer to play instead of going out with friends, sometime also stopping friendshiprelations and feeling a higher desire to going on playing at the end of the session, also forgoing some hours of sleep.The research group, taking into consideration the spreading of the behaviour of severe players (11.9%), would deemuseful to plan and carry out future interventions aimed at encouraging the technological health since the first classesof upper secondary schools, in order to allow the students the acquainted use of technologies and gaming activitiesand to prevent the relative risks coming from the massive and improper use of these tools and actions.