Mesh subdivision is a common mesh-processing algorithm used to improve model accuracy and surface smoothness. Its classical scheme adopts a fixed linear vertex update strategy and is implemented iteratively, which often results in excessive mesh smoothness. In recent years, a nonlinear subdivision method that uses neural network methods, called neural subdivision (NS), has been proposed. However, as a new scheme, its application scope and the effect of its algorithm need to be improved. To solve the above problems, a graph neural network method based on neural subdivision was used to realize mesh subdivision. Unlike fixed half-flap structures, the non-fixed mesh patches used in this paper naturally expressed the interior and boundary of a mesh and learned its spatial and topological features. The tensor voting strategy was used to replace the half-flap spatial transformation method of neural subdivision to ensure the translation, rotation, and scaling invariance of the algorithm. Dynamic graph convolution was introduced to learn the global features of the mesh in the way of stacking, so as to improve the subdivision effect of the network on the extreme input mesh. In addition, vertex neighborhood information was added to the training data to improve the robustness of the subdivision network. The experimental results show that the proposed algorithm achieved a good subdivision of both the general input mesh and extreme input mesh. In addition, it effectively subdivided mesh boundaries. In particular, using the general input mesh, the algorithm in this paper was compared to neural subdivision through quantitative experiments. The proposed method reduced the Hausdorff distance and the mean surface distance by 27.53% and 43.01%, respectively.
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