The research was conducted as follows: 1) to design and develop 3D animation cartoon titled “Machine learning” 2) to evaluate the efficiency of the 3D animation cartoon titled “Machine learning,” 3) to Compare learner learning achievement, and 4) to study the learner’s satisfaction towards the 3D animation cartoon titled “Machine learning,” using six media efficiency experts and a sample group of 25 undergraduate students from Rajamangala University of Technology Suvarnabhumi, Suphanburi Campus, selected through a purposive sampling technique. The implementation of this research project was developed according to the animation creation process, which consisted of: 1) pre-production, 2) production, and 3) post-production. The research instruments employed in this project included estimation scales divided into five levels and a pre-test and posttest, administered before and after media viewing. Statistics used in t-test dependent research to compare achievement. The research results revealed that 1) the efficiency of the 3D animation cartoon titled “Machine learning” was found to be at the highest level with an average score of 4.57 and a standard deviation of .27, 2) that comparing knowledge scores before and after viewing the 3D animation cartoon titled "Machine learning," the average score before viewing was 5.36, and the average score after viewing was 13.12. When comparing the scores before and after viewing the media, it can be concluded that the test scores of the students after viewing the media were higher than those before viewing the media, and this difference was deemed statistically significant at the .05 level.