Artificial intelligence(AI), virtual reality(VR), and network technology—the major technologies of the fourth industrial revolution—have ushered in the eras of metaverse of transcendent reality and big data. In these periods, training specialists through creative convergence on metaverse fashion is urgently needed. This study aims to analyze the characteristics of metaverse and cases of metaverse technology convergence in the fashion industry. Furthermore, it proposes a curriculum for fashion education programs using three-dimensional virtual content. Our findings indicate that (1) metaverse technologies, such as data technology, network technology, AI, VR, augmented reality(AR), and mixed reality(MR) technologies, are being used in various industries, including fashion, entertainment, game, electronics, and automobile industries. Hence, the market for metaverse will continue to grow (2) metaverse platforms, such as Fortnite, Minecraft, Roblox, Animal Crossing, Universe, Zepeto, and ifland, have been introducing virtual worlds, avatars, and products targeting the MZ generation(a mix of two groups—Millennials and Gen Z), their main consumer group, and are collaborating with various fashion brands. Third, the study, based on the case analysis, proposes educational programs on metaverse fashion. These are learner-centered, process-oriented, and execution-centered programs that use creative convergence education methods using design thinking at the learning, ideating, designing, making, and sharing stages. This study presents the applicability of metaverse technology as a medium for fashion education and has the potential to become basic data for creative convergence education of metaverse fashion in future.