This paper proposes a new approach to enhance the realism and interactivity of shooting simulation systems by integrating a three-degree–of–freedom (3-DoF) platform with sensory and interactive elements, as well as digital content. The system employs visual effects computers and servo controls, utilizing network packet messages for communication based on different scene definitions. When the control handle sends commands, the visual effects computer transmits control parameters to the image generator. Additionally, AI-controlled aircrafts act as enemy planes, autonomously determining flight paths, tracking targets, and engaging in combat, thereby enhancing realism in interactive mechanisms. An iterative learning control (ILC) is designed to provide the platform with good dynamic response, load capacity, and tracking ability when operated by a manual control handle. The core control uses a TMS320F28377D digital signal processor from Texas Instruments, integrated with visual effects computers for three-axis control, controller computation, finite state machines, and network communication operations. Experimental results demonstrate the feasibility and effectiveness of the developed three-axis shooting platform, achieving immersion and coordination with AI enemy aircrafts.