The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games Rachel Kowert and Thorsten Quandt, eds. New York, NY: Routledge, 2016. Acknowledgments, contributors, index. 196 pp. $39.95 paper. ISBN: 9781138831636During U.S. Senate hearings in 1954, legislators warned the public of the sadomasochism being taught to our children in colorful comic book pages by Wonder Woman, the dangers inherent in Superman, and the homoerotic perils posed by Batman. Thirty years later, Senate hearings focused on the hazards of Cyndi Lauper's She Bop and Madonna's Dress You Up. Politicians and lawmakers have now shifted their focus from paper comics and pop music to video games. In the past twenty years, dozens of laws have been passed, federal hearings have been held, presidents have expressed their fears, and cases have been presented before the U.S. Supreme Court in an effort to protect our society from the digital menace. In many ways, The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games presents a rebuttal to the rising moral panic surrounding video games. Editors Rachel Kowert and Thorsten Quandt have gathered a group of top scientists in order to create a book with ten chapters addressing a diverse selection of related video game topics. Written primarily for an academic audience, this book is packed with references, theory, research, and statistics.The Video Game Debate starts off strong with a discussion about the history of video games. This is no ordinary history lesson; instead, the author of this chapter presents a very compelling and original discussion about the evolution and intermixing of video games and other forms of media that have occurred over the last forty years. The remaining chapters maintain this level of insight and focus on issues that are often of concern to the public, such as gaming addiction, online game play, education, cognitive skills, physical health, and violence.It is worth not ing t hat none of these chapters sensationalizes the topic it addresses. In fact, all of the chapters hold that worries about video games are overstated (e.g., there is little evidence to suggest a link between video game use and body weight) or that such fears are simply wrong (e.g. playing World of Warcraft will probably not harm your interpersonal skills or real world friendships). Although such carefully written chapters are appreciated, the reader should be cautioned that The Video Game Debate does not offer much of a debate. …