Abstract

Nowadays, there are many game applications that are used as a medium of interactive learning for children. One of them can help early preschool children to learn drawing. Using interaction data, we conducted an inductive approach to identify children's interaction patterns on drawing applications. We observed the used of two drawing applications: "ABC Coloring Book for Toddlers" and "Tracer-Hand Writing Patterns" downloaded from AppStore. Participants of our research were five Indonesia kindergarten students. We found 21 interaction patterns in the Coloring Book and 25 patterns in the Tracer application. The results of the observation were used as a reference in designing a drawing prototype, named “Draw Kids”. We implemented 34 interaction patterns in our drawing prototype. The usability testing results of five participants in our study show that the average of usability level is satisfying (91.67%). By integrating inductive approach, initial-final analysis of interaction design patterns and mapping the patterns into the drawing competencies of Indonesia’s early preschool education can yield interaction design patterns in accordance with the early preschool education competencies.

Highlights

  • In the modern era of mobile technology development, many applications are used as learning tools that can enhance children's creativity (Gros, 2007; Hutchison et al, 2012)

  • First, we identified the functionality of drawing applications that were used to collect data on interaction design patterns

  • Initial interaction design patterns performed by all participants were collected from the two applications (ABC Coloring Book for Toddlers and Tracer-Hand Writing Pattern)

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Summary

Introduction

In the modern era of mobile technology development, many applications are used as learning tools that can enhance children's creativity (Gros, 2007; Hutchison et al, 2012). This technology has been used in early preschool education (Rosen and Jaruszewicz, 2009), for example, children use this technology to play favorite games aiding in completing school assignments. Drawing applications can be used to support the development of aspects of drawing competencies as parts of the basic competencies of early preschool education. Existing drawing applications have not been evaluated and assessed according to Indonesian’s drawing competencies of early preschool education. It is necessary to identify and assess existing drawing applications for the drawing competencies’ compliance (Kusumo et al, 2017)

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