Teachers' learning methods for sports and health are still conventional, such as lectures, discussions, and assignments, but teachers have not yet applied learning using interactive learning technologies, especially in basketball games. The aim of this research is to produce effective interactive learning media to enhance the knowledge of students. The research method used is Research and Development (RnD) using the Borg and Gall model. The subjects in this study included validators, physical education teachers, and grade XI students from all public high schools in Purwokerto City (Public High Schools 1, 2, 3, 4, and 5). Data analysis techniques use quantitative descriptive analysis. The product test suffered audio constraints overcome through improvements and showed a score of 86.20%. After improvements, the usage test of 62 students and five teachers showed very high scores, reaching 95.72% of students and 96.40% of teachers. The results of the effectiveness test showed that interactive learning media has a significant influence on students' cognitive abilities. Keywords: Development, Interactive Learning Media, Cognitive Aspects, Basketball
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