Virtual reality (VR) panoramic video is more expressive and experiential than traditional video. With the accelerated deployment of 5G networks, VR panoramic video has experienced explosive development. The large data volume and multi-viewport characteristics of VR panoramic videos make it more difficult to cache and transcode them in advance. Therefore, VR panoramic video services urgently need to provide powerful caching and computing power over the edge network. To address this problem, this paper establishes a hierarchical clustered mobile edge computing (MEC) network and develops a data perception-driven clustered-edge transmission model to meet the edge computing and caching capabilities required for VR panoramic video services. The joint optimization problem of caching and bitrate adaptation can be formulated as a Markov Decision Process (MDP). The federated deep reinforcement learning (FDRL) algorithm is proposed to solve the problem of caching and bitrate adaptation (called FDRL-CBA) for VR panoramic video services. The simulation results show that FDRL-CBA can outperform existing DRL-based methods in the same scenarios in terms of cache hit rate and quality of experience (QoE). In conclusion, this work developed a FDRL-CBA algorithm based on a data perception-driven clustered-edge transmission model, called Hierarchical Clustered MEC Networks. The proposed method can improve the performance of VR panoramic video services.