Intra-GPU synchronization is a problem for GPU controlled communication.Options, based on dynamic parallelism provide on-device synchronization.GPU controlled communication have a lower performance than CPU assisted approaches.Relieving the CPU from the communication work leads to lower energy consumption.Serialization leads to high number of instruction replays on GPUs. Graphic Processing Units (GPUs) are widely used in high performance computing, due to their high computational power and high performance per Watt. However, one of the main bottlenecks of GPU-accelerated cluster computing is the data transfer between distributed GPUs. This not only affects performance, but also power consumption. The most common way to utilize a GPU cluster is a hybrid model, in which the GPU is used to accelerate the computation, while the CPU is responsible for the communication. This approach always requires a dedicated CPU thread, which consumes additional CPU cycles and therefore increases the power consumption of the complete application. In recent work we have shown that the GPU is able to control the communication independently of the CPU. However, there are several problems with GPU-controlled communication. The main problem is intra-GPU synchronization, since GPU blocks are non-preemptive. Therefore, the use of communication requests within a GPU can easily result in a deadlock. In this work we show how dynamic parallelism solves this problem. GPU-controlled communication in combination with dynamic parallelism allows keeping the control flow of multi-GPU applications on the GPU and bypassing the CPU completely. Using other in-kernel synchronization methods results in massive performance losses, due to the forced serialization of the GPU thread blocks. Although the performance of applications using GPU-controlled communication is still slightly worse than the performance of hybrid applications, we will show that performance per Watt increases by up to 10% while still using commodity hardware.