Abstract

Wait Wait… Don’t Play Me: The Clicker Game Genre and Configuring Everyday Temporalities

Highlights

  • InVisible Culture Journal Issue 30: Poetics of Play Wait Wait

  • Video game aesthetics extend beyond the sights and sounds encoded into datasets for electronic processing into the audiovisual worlds of player experience

  • Game aesthetics are strongly situated aesthetics: spatial and temporal contexts shape the meanings that players take away from gameplay experience, but they determine the form and types of experience that unfold in play

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Summary

Introduction

InVisible Culture Journal Issue 30: Poetics of Play Wait Wait. Don’t Play Me: The Clicker Game Genre and Con guring Everyday Temporalities.

Results
Conclusion
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