Abstract
Introduction / Issue 30: Poetics of Play
Highlights
For Issue 30, the editorial board of InVisible Culture is honored to present a special introduction by Dr Aubrey Anable
In my book, Playing with Feelings: Video Games and Affect, I make the claim that video games are the most significant art form of the twenty-first century.[1]
It was meant as a provocation and, by settling the matter, a call to move the discussion away from the question: Are video games art? And toward the more interesting one: What do video game aesthetics do in the world now? This move takes its inspiration from Eve Kosofsky Sedgwick’s definition of “reparative reading.”
Summary
For Issue 30, the editorial board of InVisible Culture is honored to present a special introduction by Dr Aubrey Anable.In my book, Playing with Feelings: Video Games and Affect, I make the claim that video games are the most significant art form of the twenty-first century.[1]. In doing so they contribute to the Introduction / Issue 30: Poetics of Play well-established field of game studies, they offer their own provocations to the field and to media studies, visual studies, and cultural studies more broadly.
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