Abstract

Introduction / Issue 30: Poetics of Play

Highlights

  • For Issue 30, the editorial board of InVisible Culture is honored to present a special introduction by Dr Aubrey Anable

  • In my book, Playing with Feelings: Video Games and Affect, I make the claim that video games are the most significant art form of the twenty-first century.[1]

  • It was meant as a provocation and, by settling the matter, a call to move the discussion away from the question: Are video games art? And toward the more interesting one: What do video game aesthetics do in the world now? This move takes its inspiration from Eve Kosofsky Sedgwick’s definition of “reparative reading.”

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Summary

Introduction

For Issue 30, the editorial board of InVisible Culture is honored to present a special introduction by Dr Aubrey Anable.In my book, Playing with Feelings: Video Games and Affect, I make the claim that video games are the most significant art form of the twenty-first century.[1]. In doing so they contribute to the Introduction / Issue 30: Poetics of Play well-established field of game studies, they offer their own provocations to the field and to media studies, visual studies, and cultural studies more broadly.

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