Abstract

Virtual reality is an immersive technology that is utilized in education. The increasing growth of physical education research led to the need for a comprehensive examination. Furthermore, due to the rapid growth of VR research, this systematic analysis intends to investigate the instructional design used to develop virtual reality in physical education over the previous five years. As a result, 31 previous research articles on virtual reality technology and physical education were analyzed for this paper. The most instructional design used for VR development is ADDIE followed by Bloom’s Taxonomy, while for the implementation of VR, undergraduate students are not the only option for using VR-based applications.

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