Abstract
Recent data from across the globe suggest that more than 80% of both men and women play video games, and Gen Z spends 11 hours per week on average playing in 2022 (Westcott et al., 2022). Given the popularity of games as a global trend, we present teaching guides based on video games that could diversify the learning process and increase engagement in an economics classroom. Each guide includes videos and a brief description of the game to encourage educators who are unfamiliar with gaming to use games as a way to illustrate economic concepts. The paper provides an opportunity for educators to help students understand foundation-level economic concepts in an engaging way that resonates with students’ interests.
Published Version
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