Abstract

Children are exposed to technology, computer programs and games quite early but they only possess surface understanding about requirements for their realization. Children in 1st and 2nd grade (ages 7 – 9) are already familiar with basic computer science concepts, mainly through experience with more or less intelligent toys (robots). Taking mentioned into account introducing concepts of programming and behavior is required in early education. Results of the research based on specially made set of cards and robots used to encourage deep logical thinking and provide more immersive experience are presented in this paper.

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