Abstract

Interactive health games (IHG) are fun, experimental, challenging as well as powerful tools that have the potential to change the patients’ behaviour, attitudes and improve their health. IHG involve well-designed intent challenges and follow roles moving toward a goal. In the last decade, a wide variety of IHG has been developed. The classification of these games is based on game subject, health subject and player subject. Along with the potential future utilization of IHG, there are limitations to a wider application such as the disparity in the player’s cognitive abilities and the need to identify the kinds of learning and training support.

Highlights

  • Games with an implicit objective are known as serious interactive games [4]

  • Many [4] serious health games in the last decade have been developed. Those games deal with a wide variety of aspects such as cardiopulmonary resuscitation (CPR), surgeon training and patient care

  • Interactive games stimulate active involvement of patients with different conditions, making the learning process more enjoyable with boundless practice chances and where players can engage in behavioral rehearsal [2]

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Summary

Introduction

Electronic games have expanded beyond the boundaries of entertainment to change many peoples’ lives in a fundamental way. They are introduced as powerful tools for learning and healthcare delivery. Interactive health games (IHG) are attractive, enjoyable, experimental and challenging, and can change the player’s attitudes and behaviours that could subsequently improve their health. Players of well-designed IHG exhibited considerable improvement in their skills, behaviours, and health related knowledge [1]. An interactive game is defined as an experience that involves following rules through an assigned challenge, moving toward a goal, and a well-defined end [2]. Users choose to enter an environment created by games in order to overcome problems or to achieve a goal within the game. The interactive nature of the games is emphasized to maintain continuous recurrent game cycles

Serious interactive games
Serious interactive games core components
IHG educational tool
Limitations
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