Abstract

Interactive fiction and critical annotation are two very important activities in the field of philology teaching. The first activity aims to turn the reader into an ac-tive element in reading electronic books. For this, different gadgets and tech-niques are used that force the reader to have to make decisions in the reading process. With respect of the annotation, it is an activity that aims to enrich liter-ary texts with meta-information that allows explaining or extending the infor-mation that appears in the contents of a book. Both activities are fundamental in the training of philology students. In general, there are few specific electronic publishing tools for these activities, and those that exist have a professional ori-entation. In this article, two tools are described that have implemented the func-tionality necessary to carry out these activities but with an academic orientation. In this way, students can learn both activities in a friendly, intuitive environ-ment designed for education.

Highlights

  • This article describes two computer tools that implement two activities widely used in teaching philology studies [32]: critical annotation and interactive fiction

  • The objective is to provide the teacher with a set of applications where he can design exercises and activities so that students can learn the techniques of critical annotation and interactive fiction

  • In this article two educational tools have been presented that allow interactive fiction activities and critical annotation

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Summary

Introduction

This article describes two computer tools that implement two activities widely used in teaching philology studies [32]: critical annotation and interactive fiction. The objective is to provide the teacher with a set of applications where he can design exercises and activities so that students can learn the techniques of critical annotation and interactive fiction. In this sense, another objective is to offer students an intuitive and friendly learning environment. The first of the tools called @note implements an annotation management system that allows both the creation of activities which students must add annotations on content provided and the teacher can manage the evaluation and learning process. The @note application consists of three main screen blocks: Management of critical reading activities, Creation and Management of annotations and Functionalities about Activity Annotations

Management of critical reading activities
Annotation management
Functionalities about annotations
Stretchtext insert
Insertion of annotation
Publication
Conclusion
Authors
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