Abstract
This paper presents a pipeline for creating consistent characters using open-source generative AI tools, aimed at enhancing educational content. Through the use of XTTS, Fooocus, and FaceFusion, a talking avatar of the marine biologist Raffaele Issel was developed, accurately replicating his facial and vocal features. This study demonstrates how these tools can generate high-quality, engaging educational materials with minimal technical expertise and resources. The methodology facilitates the creation of interactive avatars for use in graphic novels and comic books, enriching museum and educational experiences.
Published Version
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