Abstract
This article describes the defense module developed for an autonomous robot soccer team. Believing artificial intelligence is capable of overcoming limitations of movement such as slow walking, a new behaviour state was created and added to the decision making logic of our agents: a player marker focused on the opponent with current possession of the ball, defensively supporting the ally currently active. This module was developed during the 2014 edition of RoboCup, where it was initially validated and, later on, automatic tests were performed showing an improvement not only on the team's defense, but also in its overall performance. A few variables, such as ball possession, game concentration zone, among others were measured to estimate the impacts of adopting this module.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.