Abstract

Network analysis methods are actively used to research the behavior of digital repository users who utilize and create digital objects. At the same time, the research into the collective behavior of a group of participants who are members of the same school is much less common. The library of the Moscow Electronic School is a rather complicated system with multiple roles offered to users. The actors of the repository are teachers, students, parents, and publishers – anyone performing any actions with the objects. In this study, the school is seen as an actor performing actions with objects – lesson scenarios within the Moscow Electronic School repository of digital objects. Within the study, the authors compare the sociograms of schools that unite teachers and the scenarios created by the teachers and divide schools into factions based on network indicators in sociograms. The main method of presenting and analyzing data is network analysis and sociogram creation. The authors identify two types of networks: the network of single participant’s relationships and the network of relationships of teachers from a single school. The authors not only describe the data structure in the Moscow Electronic School system that records the digital trace of every individual and collective user but also create a digital map that reflects the dynamics of actions in the Moscow Electronic School system and identify the indicators that characterize the common activity of key participants. Moreover, the authors identify graph factions for schools that characterize the degree of interaction between teachers: disconnected groups, sparse graphs, crystallization centers, dense graphs.

Highlights

  • IntroductionThe number and variety of learning object repositories (LOR) have increased

  • In recent years, the number and variety of learning object repositories (LOR) have increased

  • The Moscow Electronic School (MES) project with the option to reuse lesson scenarios [10] is of considerable research interest

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Summary

Introduction

The number and variety of learning object repositories (LOR) have increased. The actions of the creators and users of digital objects inside the repositories attract the attention of researchers who analyze both the behavior of individual participants and the formation of groups and communities of participants interacting based on the use of materials from the repositories [1,2,3]. Reusability means that a digital object can be reused in a new learning context and does not need to be tied to the discipline or subject for which the object was created. With all the variety of digital objects, educational analysts always strive to find a social object that students exchange [6]. Among the online platforms that support teachers’ reusing educational practice scenarios, one should first mention the British community ClowdWorks [9], which, froze its activities in 2018 and currently operates as an archive of uneditable materials. The Moscow Electronic School (MES) project with the option to reuse lesson scenarios [10] is of considerable research interest

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