Abstract

This article presents generalized model of collaborative actions, during which participants create, modify, and estimate digital objects. Such activities can be observed in numerous network communities. A prominent example is the repository of lesson scenarios of Moscow Electronic School (MES). The combination of methods of agent-based modeling and network analysis is used in the work. Using NetLogo environment in the frames of the model, an artificial community has been developed, where teachers-agents interact with scenarios-agents. Teacher-agent determines whether there are potential scenarios in his environment to be contacted with. If such scenarios are available, then the agent selects the nearest one and makes a step towards it. If the scenario has been opened by one of the teachers, then this is already an author’s scenario and the teacher-agent takes an action to reuse it. Variants of the reuse can be preset so that to correspond to the actions allowable in the environment of MES repository for learning scenarios: review, addition to bookmarks, running the scenario, downloading, using in home assignments. All these actions of teachers regarding scenarios are logged, then the log records are transformed into bipartite graph. The experiments demonstrate that while the area of participant scenarios is expanded, not only the general number of links among participants increases but also large networks of participants are subdivided into smaller and densely interconnected groups. One of the control trends of participant activities is in the use of multiagent-based modeling as a tool of collective reflection of teachers cooperating on the basis of MES.

Highlights

  • Creation and use of digital educational content by teachers and students on the basis of educational communities is nowadays an inherent part of pedagogical activities

  • The experiments demonstrate that the number of single participants in the artificial system is not so high as in natural system; it is above 20%

  • We believed that expansion of the area of visible digital objects for teachers- agents would lead to equalization of network indicators, combination of all participants into one giant component, combining all participants

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Summary

Introduction

Creation and use of digital educational content by teachers and students on the basis of educational communities is nowadays an inherent part of pedagogical activities. It is performed both on the basis of educational resources and on the basis of resources, which are not directly educational but support work of topical communities related with education activities [1, 2]. The actors of the activities are teachers, students, parents, publishers: all persons who perform any actions with the objects; an object is created by a participant–author, the author assigns properties to the object, gives name, describes the object, refers it to school subject and level of education.

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