Abstract

We are in the transition to a new era where mobility extends to many aspects of our daily lives. Learning, for example, takes place throughout life and anywhere. One may wonder how the traditional orchestration of learning can be applied in a mobile context, for example, to better support students during field trips and museum visits. In this paper, we present a geographic orchestration of resources and activities associated to learning system. The objective is to consider collaboration in mobile learning scenario that depends heavily on the location of learners, their profiles and their activity logs. We also defined a software framework for the design and implementation of pedagogic scenarios of field trip. To validate our approach, we present the implementation of a mobile artifact dedicated to the support of new visitors in exploring the historic monuments of a city.

Highlights

  • Today, mobile computing is already at the heart of many location-based software applications (GPS, RFID ...) that are integrated in specific terminals (Smartphone, tablet PC ...)

  • In Virtual Learning Environments (VLEs), the orchestration concerns the organization of resources and learning tasks to motivate the learner to use the media associated with a course

  • This kind of project can coordinate the activities taking place in different places thanks to new mobile technologies but it will meet many difficulties when accompanying groups and assigning contextual activities as well as for individualized learning [18]. After this state of the art, we found that applications of field trip are very specific to the context and linked to the objectives chosen by the mobile learning

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Summary

INTRODUCTION

Mobile computing is already at the heart of many location-based software applications (GPS, RFID ...) that are integrated in specific terminals (Smartphone, tablet PC ...). Field trips or visits to museums can improve our education system because they can better direct the learning process by enabling mobile learners to construct their own knowledge by collaborating with others. In this scalable spatiotemporal context , the orchestration enable to manage real-time learning activities such as reading text, viewing video, testing, feedback, group work, etc. We describe a software framework for mobile learning scenarios of field trip through the implementation of an application that helps to discover the historical monuments of the city by new visitors

Mobile Learning
The orchestration in the context of field trips
State of the art on Field trips
Designing a field trip scenario
Software framework of our scenario of field trip
If the learner selects a POI Then
IMPLÉMENTATION
CONCLUSION

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