Abstract
With the rapid development of mobile interactive technology, a transformative shift in the pedagogical model of university sports courses has been initiated. Traditional teaching methods are simplistic and characterized by their lack of interactivity and personalization. However, the implementation of mobile interactive technology provides students with increased opportunities for participation and access to learning resources. Although existing research focuses on the integration of mobile interactive technology in university sports courses, a significant limitation remains in the evaluation methodologies employed, with a lack of systematic quantitative analysis and a comprehensive evaluation framework. This study proposes an effectiveness evaluation model comprising three primary components: construction of the evaluation model, calculation of indicator weights, and application of the fuzzy comprehensive evaluation method. The objective is to provide a comprehensive understanding of the effectiveness of mobile interactive technology in university sports courses through scientific evaluation methods, offering insights for future educational reforms and technological implementations.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Interactive Mobile Technologies (iJIM)
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.