Abstract

Appropriate educational resources facilitate pupils in the process of instruction and acquisition of knowledge. Educational media can assist teachers in effectively conveying the learning content. In addition, learning media serves the purpose of facilitating communication for both the sender and the receiver. The utilization of video media in the learning process is still suboptimal. This is a result of the restricted availability of video resources that teachers have at their disposal for educational purposes. The objective of this study is to create educational materials for physical education, sports, and health games in the form of movies. This research falls under the category of development research, employing the define, design, development, and disseminate (four-D) approach. The data gathering methods employed include interviews, field notes, and documentation. The analytical technique employs quantitative descriptive analysis methodologies. This analysis technique is utilized to analyze data acquired from surveys in the form of descriptive percentages. The research findings indicate that the replies from experts in content/learning material and design were categorized as good, while the responses from learning media specialists were categorized as perfect. Furthermore, the reactions from field practitioners (PJOK teachers) were obtained as very good. The PJOK video game media, centered around myself as the main topic and supplemented by the sub-theme of my new friends, is very appropriate for use in the domains of physical education, sports, and health. Moreover, the paper will address the findings on the credibility of this media.

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