Abstract
The article highlights one of the topical topics – the use of didactic games in biology lessons. This study was conducted at the "Bilim-Innovation Boarding School for gifted girls of Pavlodar region" in the 2021-2022 academic year. The experiment involved 22 students of the 7th "A" class, 24 students of the 7th "B" class, a total of 46 schoolchildren. Quality of knowledge of two classes (experimental and control) in dynamics was compared. At the beginning of the school year, taking into account the data of the zero slice, the 7 "A" class was taken as a control, and 7 "B" as an experimental class, in which biology lessons were conducted using various didactic games. The positive effect of systematically incorporating games into the learning process of 7th grade “B” students has been confirmed. After using didactic games frequently in class, the initially inferior experimental class managed to increase students' learning quality by 38% and achieved 1% higher results than the control class at the end of the school year.
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