Abstract

The study of the effectiveness of the use of didactic games with elements of trilingualism in biology lessons as a way to increase motivation to study biology is considered. Didactic games are aimed at solving the problems of teaching and raising children. The main component of the didactic game is educational activity, which is intertwined with gaming activities. Due to the presence of game actions, didactic games used in the classroom make learning more entertaining, emotional, help to increase the arbitrary attention of children, create prerequisites for deeper mastery of knowledge, skills and abilities. Such active activity of students during the lesson is an effective way to increase motivation, as it develops interest in the subject, attracts the attention of students, the whole class is involved, including both passive and active guys.In a modern school, great attention is paid to the motivation of learning, because it is the presence of students’ motivation for the subject awakens their desire for learning, comprehension and active action.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call