Abstract

Due to the changes in consumer demand and generational transformations, Kyoto’s traditional craft industry has suffered substantial revenue losses in recent years. This research aimed to characterize Kyoto’s traditional craft industry by analyzing the supplier-customer network involving individual firms within the Kyoto region. In the process, we clarify the community structure, key firms, network topological characteristics, bow-tie structure, robustness, the vulnerability of the supplier-customer network as crucial factors for sustainable growth. The community and bow-tie structure analysis became clear that the traditional craft industry continues to occupy an important position in Kyoto’s industrial network. Furthermore, we clarify the relationship between modern and traditional craft industries’ network characteristics and their relative profitability and productivity. It became evident that the traditional craft industry has a different network structure from the modern consumer games and electric machinery industries. The modern industries have the strongly coupled component, and the attendant firms there create high value-added and play a significant role in driving the entire industry, while more traditional craft industries, such as the Nishijin silk fabrics and Kyoto doll industries, do not have this strongly coupled component. Moreover, the traditional crafts industry does not have a central firm or a dense network for integrating information, which is presumed to be a factor in the decline of the traditional craft industry.

Highlights

  • In a highly developed industrialized society, mass production is at the center of economic activity

  • The results indicate that more nodes are distributed in the IN category for the consumer games, electric machinery, and civil engineering industries, the Strongly coupled component (SCC) for the Nishijin silk fabrics and Kyoyuzen dyeing industries, and the OUT for the Kyoto doll industry

  • It became evident that the traditional craft industry has a different network structure from the modern consumer games and electric machinery industries

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Summary

Introduction

In a highly developed industrialized society, mass production is at the center of economic activity. This mass production arguably stands in stark contrast to production methods such as the “flexible division of labor” system [1] that characterizes the collaboration among firms and the manufacturing system of traditional craft industries. The nexus of culture, environment, and economic growth. The authors did not have any special privileges to the data

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