Abstract
The simplest evolutionary model for catching prey by an agent (predator) is considered. The simulation is performed on the basis of a software-emulated Intel i8080 processor. Maximizing the number of catches is chosen as the objective function. This function is associated with energy dissipation and developmental time. It is shown that during Darwinian evolution, agents with an initially a random set of processor commands subsequently acquire a successful catching skill. It is found that in the process of evolution, a logarithmic relationship between astronomical and developmental times arises in agents. This result is important for the ideas available in the literature about the close connection of such concepts as time, Darwinian selection, and the maximization of entropy production.
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