Abstract

The S2P Learning Model was originally designed to try to understand the Game-based Learning, seen as a learning approach. He subsequently was developed to translate a conceptual framework for understanding any formal learning initiative. This model is essentially based on three complementary layers namely: Formal Learning Strategy, Learning Platform, and Learning Process. Knowing that the S2P Learning Model has focused previously on the formal dimension of learning, and knowing that this process of appropriation of knowledge includes a dominant individual dimension, it would be crucial to integrate it in this model of understanding, in order to consider both formal and personal dimensions in any educational initiative. Especially since the individual dimension is strongly present in academia, where students are becoming more independent, autonomous and demanding, this article focuses mainly on the incorporation of the individual dimension in the S2P Learning Model. Aiming to exploit optimally the two dimensions (formal and personal) to catalyze and foster the learning process.

Full Text
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