Abstract

Speaking English has been one of the most challenging skill for EFL students to master. Additionally, students should learn vocabulary, grammar, and pronunciation in order to master speaking skill. The fluency and appropriateness of students’ speaking abilities should be improved. Speaking problems are common among students, including a lack of vocabulary, poor grammar and spelling, the last is the use of mother tongue. The researcher distributes a questionnaire to the participants in order to identify the students’ speaking difficulties and overcome them through a joyful Guessing Game technique. The participant in this study were students from Excellent Course, Kampung Inggris, Pare, Kediri, who were in speaking class with various school levels. In conducting this research Classroom Action Research as a method and Guessing Game as a teaching strategy. The study was conducted in a specific class for a week. The total number of the students participating in this study was 45 students, and they are divided into 3 classes in “Improving Speaking Class”. The instruments of this research are pre-test, post-test, speaking rubrics from Hugher (2003:131), and a questionnaire adapted from Ratna S, et al. (2017:33) and Djasminar A, et al (2012). The data was calculated using Ms. Excel. The result of the study shows that only 27% students succeed in doing the pre-test before implementing guessing game. Surprisingly, after guessing game was implemented the number has increased into 62% of the students proven to be a success in the post-test. It is reasonable to conclude that using guessing game to teach speaking is success. Furthermore, the students responded positively to being taught via guessing game and they seemed to enjoy the learning process. The outcome of the students’ perception questionnaire demonstrates this.

Highlights

  • Speaking English has been one of the most challenging skill for EFL students to master

  • Researcher found that the problems encountered by EF students in terms of speaking skills are: (1) Students are more willing to express their emotions in their native language, (2) Most students will worry about their mistakes in the case of grammatical errors, (3) Students are afraid of making mistakes related to vocabulary use, (4) Being criticized and becoming a worry for students, (5) Most students do not know how to pronounce certain words

  • On the 25th of December 2019, the third meeting was held with the same practice as the day before, and on the 26th of December 2019, the fourth meeting was held with the post-test and questionnaire for the EFL students’ perceptions of guessing game in teaching speaking

Read more

Summary

Introduction

Speaking English has been one of the most challenging skill for EFL students to master. Students should learn vocabulary, grammar, and pronunciation in order to master speaking skill. The researcher distributes a questionnaire to the participants in order to identify the students’ speaking difficulties and overcome them through a joyful Guessing Game technique. The result of the study shows that only 27% students succeed in doing the pre-test before implementing guessing game. When EFL students try to say anything in English in class or outside of class, they are generally frustrated: anxious about making mistakes, worried about criticism from the teacher or classmates. Since most EFL students use the same native language, they choose to use it because it is easier for them to say or articulate themselves

Objectives
Methods
Results
Discussion
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.