Abstract
The youth nowadays focused more on electronic media technologies, which resulted in a decrease in physical activities and growing health problems. In combating this dilemma, exergaming is introduced. However, it needs to be incorporated with the environmental surrounding to be proactive. This paper intends to investigate the potentiality of implementing the active design strategy in technology-driven activities in Malaysia. The findings from existing exergaming case studies are synthesized into a design strategy and translated to an architectural proposal. In conclusion, the active design strategy is significant in integrating environmental, physical and human needs and developing quality active living amongst youth.Keywords: exergaming; interactive; physical activity; active designeISSN: 2398-4287© 2020. The Authors. Published for AMER ABRA cE-Bsby e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, UniversitiTeknologi MARA, Malaysia.DOI: https://doi.org/10.21834/e-bpj.v5i13.2064
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