Abstract
This research is conducted to determine the possible effects of aggressive behaviours of 7 'year- old children during active games. The video tapes from various angles of children while playing games are used as the main assessment tool for collecting the data as well as "The Goodenough-Harris Drawing Test" and "The Observation Form for Aggressive Behaviours of Children during the Games". The observation form is used to record the active and passive aggressive behaviours of the child towards his/her teammates, the opponent team players, the referee/s and the game instruments and facilities. This form is designed by the researchers and refined by views of the experts.
Highlights
Playing games is essentially a concept which we associate with children. It calls to mind a number of toys, movement, fighting and fantasy games and role modelling (McCusker & Van Doren, 2007)
Mostly computer games, sport related games, rough and tumble play of father and son (Tannock, 2011) and similar ones frequently attaching with aggressiveness and related behaviour (Flanders, Simard, Paquette, Parent, Vitaro, Pihl, & Seguin, 2010)
It’s reported in some studies, aggressive behaviour is frequently observed in schools across Turkey (Dilekmen, Ada & Alver, 2011)
Summary
Playing games is essentially a concept which we associate with children. Some of these behaviours can be disturbing for others Such as pushing an object, pulling, throwing, breaking or directing the object to a person, or indirectly verbal or physical attack to someone. Sport is described as a set of ruled holistic, physical, mental and spiritual activities which are performed within particular rules and enable oneself to win or achieve something to satisfy his/her inner desires (Şahin, 2002). From the human drawing test perspective, seven years’ old children are in the “schematic” developmental phase. In this age, drawings start to differentiate from the “line-man” into the real person view (Skybo & Ryan-wenger, 2007). Writing and drawing provide opportunities for us to identify, explain, compare, persuade and question (Mavers, 2011)
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