Abstract

With the development of the mobile Internet and smart devices, mobile games have become important ways for people to entertain and socialize daily. Mobile games players socialize online beyond gender, class, age, and cultural background. Meanwhile, they form player communities dominated by them in the game playing. This paper takes the mobile game “Honor of Kings” (HoK) as an example. It uses case study, questionnaire and interview methods to study the in-game and out-of-game information dissemination behaviors of its players that influence player communities’ construction. It is found that players mainly build online and off-line communities through in-game and out-of-game information expression, reception, and group identity. However, due to the limitation of the community circles, players receive information in a “one-dimension” and fragmented manner, the instability of the game community increases.

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