Abstract

This article explain the basic property of the circle. It introduce an algorithm to draw the circle on digital devices using matrices which can be multiplied, added, and substrate very fast on GPU in parallel, algorithm added a precision for the real numbers calculation to be used for optimization and accuracy. The aim of this article is to explain that the use of drawing any circle is relative to the plane that it reside on and the plane might use any arbitrary measuring unit like meter, mile, inches,...etc. In addition, the plane location can be to other objects. TX-8-797-987 The Article can be found by this reference number in The United State Copyright Office.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call