Abstract

Virtual Reality (VR) technology has come a long way in recent years, and the current research in VR games and films is aimed at making VR experiences more immersive and realistic. This paper explores the current application of VR technology in film, and its potential impact on the industry and audience engagement. The study examines the different types of VR experiences that are currently available, such as interactive and non-interactive experiences. It also explores the ways in which VR technology is being used to enhance storytelling and audience engagement in film. The research also examines the impact of VR technology on the film industry, and the challenges that filmmakers face when creating VR content. At the end of the article, the paper summarizes the full text and looks forward to the relevant content.

Full Text
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