Abstract

After learning about Self-Determination Theory (SDT), a psychological theory that emphasizes the importance of autonomy, competence, and relatedness in human motivation and well-being, and having been exposed to Destiny II as a product more than anything else. This paper explores the embodiment of SDT in "Destiny II" through a case study approach and how the game design promotes player motivation and engagement by providing opportunities to meet basic human needs. This paper finds that the game offers players a high degree of autonomy, competence, and relatedness, which contributes to an immersive, engaging, and motivating gaming experience.

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